Neverwinter Content Design
Module 10 - Storm King's Thunder
- Supported overall story direction for Storm King's thunder
- Designed and implemented the overworld zone, Bryn Shander, while working together with art to ensure its story was told properly.
- Worked together with the rest of the content team to ensure a consistent story was told throughout the release.
- Helped to implement and/or storyboard several cutscenes, including the death of a major character.
Module 9 - Maze Engine
- Wrote and implemented the main story campaign for the module, including creation of cutscenes, level design of instances, and proposals for rewards.
- Helped design initial proposal for the module's revamped dungeon, Castle Never.
Module 8 - Underdark
- Built scaling encounters in overworld maps that would get stronger/weaker depending on the number of players present
- Implemented featured quests written by R.A. Salvatore.
- Supported overall development of Underdark from the Neverwinter content team.
- Provided cutscene support for animation.
Module 7 - Strongholds
- Populated Neverwinter's largest zone with enemies that changed as the player's guild leveled up.
- Designed five new enemy groups based on pre-existing entities, while making new powers to make them interesting.
- Wrote the story for Strongholds.
- Supported the overall development of Strongholds from the Neverwinter content and systems team.
- Provided cutscene support for animation.
Module 6 - Elemental Evil
- Provided cutscene support for design and animation.
- Supported overall story direction for Storm King's thunder
- Designed and implemented the overworld zone, Bryn Shander, while working together with art to ensure its story was told properly.
- Worked together with the rest of the content team to ensure a consistent story was told throughout the release.
- Helped to implement and/or storyboard several cutscenes, including the death of a major character.
Module 9 - Maze Engine
- Wrote and implemented the main story campaign for the module, including creation of cutscenes, level design of instances, and proposals for rewards.
- Helped design initial proposal for the module's revamped dungeon, Castle Never.
Module 8 - Underdark
- Built scaling encounters in overworld maps that would get stronger/weaker depending on the number of players present
- Implemented featured quests written by R.A. Salvatore.
- Supported overall development of Underdark from the Neverwinter content team.
- Provided cutscene support for animation.
Module 7 - Strongholds
- Populated Neverwinter's largest zone with enemies that changed as the player's guild leveled up.
- Designed five new enemy groups based on pre-existing entities, while making new powers to make them interesting.
- Wrote the story for Strongholds.
- Supported the overall development of Strongholds from the Neverwinter content and systems team.
- Provided cutscene support for animation.
Module 6 - Elemental Evil
- Provided cutscene support for design and animation.