Sean McCann - Game Designer
Hello! My name is Sean McCann, and I am a video game designer. This page shows some of my work from World of Warcraft, Neverwinter, Star Trek Online and City of Heroes.
I specialize in game, narrative, world, level, cinematic, and systems design, along with user experience and tutorialization. I've scripted with LUA and am highly proficient with finie state machines.
I strive to learn everything I can from people around me and help to improve the team's workflow and production.
I am also doing my own personal work with the Unreal 4 engine and am proficient with its blueprint system.
For further details on my work, please feel free to look at my references in the links above.
You can see my professional recommendations on the linkedin page below, along with my personal blog where I talk about various theories on game design.
I specialize in game, narrative, world, level, cinematic, and systems design, along with user experience and tutorialization. I've scripted with LUA and am highly proficient with finie state machines.
I strive to learn everything I can from people around me and help to improve the team's workflow and production.
I am also doing my own personal work with the Unreal 4 engine and am proficient with its blueprint system.
For further details on my work, please feel free to look at my references in the links above.
You can see my professional recommendations on the linkedin page below, along with my personal blog where I talk about various theories on game design.