Content Design - City of Heroes
Issue 25 - Unreleased
- Designed, wrote, and implemented story for the overworld zone, Kallisti Wharf, and ten story arcs, five for heroes, five for villains
Issue 24 - Resurgence - Unreleased
- Designed, wrote, and implemented seven story arcs
Issue 23 - Where Shadow Lie
- Designed, wrote, and implemented the story arc, The Emperor's Sword
- Supported other designers working on story arcs
- Created repeatable content for the overworld zone, Night Ward
Multi- Issue - Who Will Die?
- Designed, wrote, and implemented a monthly story arc series over the course of 7 months that killed the game's main character.
Issue 22 - Death Incarnate
- Designed, wrote, and implemented the story for the revamped zone, Dark Astoria, and seven story arcs to accompany it.
Issue 21 - Convergence
- Designed, wrote, and implemented the new tutorial for free-to-play players, along with the new user starting experience from levels 1 through 5
- Designed "Death from Below", grouping content for low level players.
- Implemented combat phasing for improved narrative and gameplay in overworld zones.
Issue 19 - Alpha Strike
- Designed, wrote, and implemented two pieces of group content and several smaller story arcs.
Issue 18 - Going Rogue
- Designed, wrote, and implemented a plethora of story arcs for the expansion and content to support the game's morality system.
Issue 17 - Dark Mirror
- Designed, wrote, and implemented two story arcs
- Supported and implemented two story arcs
- Designed, wrote, and implemented story for the overworld zone, Kallisti Wharf, and ten story arcs, five for heroes, five for villains
Issue 24 - Resurgence - Unreleased
- Designed, wrote, and implemented seven story arcs
Issue 23 - Where Shadow Lie
- Designed, wrote, and implemented the story arc, The Emperor's Sword
- Supported other designers working on story arcs
- Created repeatable content for the overworld zone, Night Ward
Multi- Issue - Who Will Die?
- Designed, wrote, and implemented a monthly story arc series over the course of 7 months that killed the game's main character.
Issue 22 - Death Incarnate
- Designed, wrote, and implemented the story for the revamped zone, Dark Astoria, and seven story arcs to accompany it.
Issue 21 - Convergence
- Designed, wrote, and implemented the new tutorial for free-to-play players, along with the new user starting experience from levels 1 through 5
- Designed "Death from Below", grouping content for low level players.
- Implemented combat phasing for improved narrative and gameplay in overworld zones.
Issue 19 - Alpha Strike
- Designed, wrote, and implemented two pieces of group content and several smaller story arcs.
Issue 18 - Going Rogue
- Designed, wrote, and implemented a plethora of story arcs for the expansion and content to support the game's morality system.
Issue 17 - Dark Mirror
- Designed, wrote, and implemented two story arcs
- Supported and implemented two story arcs