Content Design - Star Trek Online
Season 10 - The Iconian War
- Helped to revamp Sector Space, Star Trek Online's "overworld" map, to get a better feeling of being in a gigantic universe with lots of different players.
Expansion - Delta Rising
- Created "Borg Disconnected", a queue that had scaling rewards based on player's scores.
- Help to implement the Kobali Adventure Zone, an overworld zone that spanned 6 levels. This included helping to write the story, creating overworld events that multiple players could participate in with scaling encounters based on player team size.
- Helped polish other portions of the expansion where needed.
Season 9 - A New Accord
- Designed and implemented the Undine Space battlezone, a persistent zone for the game's space combat with encounters that scale based on the size of the player's team.
- Zone encouraged teaming without forcing it and provided players with fun, replayable content and enjoyable teaming.
Fourth Anniversary
- Designed and implemented A Step Between Stars, an episode that focused on story-telling, "wow" moments, and replay ability through randomization.
- Randomization encouraged multiple replays and was produced on schedule and without any crunch required by the team.
Season 8 - The Sphere
- Designed and implemented the Dyson Sphere Battlezone, a persistent zone for the game's ground combat with scalable encounters based on player team size.
- Zone encouraged player's teaming without forcing it, made players enjoy seeing other players in the game, and provided fun, replayable content.
Expansion pack - Legacy of Romulus
- Designed and implemented the new tutorial for Romulan players, teaching the players the numerous mechanics of the game in a seamless way without making it seem like they were in a tutorial.
- Polished beginning user experience to spread out how much of the game was being taught to players over the period of time.
Season 7 - New Romulus
- Implemented an "Epohh Catching Game", a daily repeatable quest that required players to catch a number of alien squirrels within two minutes.
- Players received rewards based on their performance and could either improve their skills in the game or team with other players to get better rewards.
- Helped to revamp Sector Space, Star Trek Online's "overworld" map, to get a better feeling of being in a gigantic universe with lots of different players.
Expansion - Delta Rising
- Created "Borg Disconnected", a queue that had scaling rewards based on player's scores.
- Help to implement the Kobali Adventure Zone, an overworld zone that spanned 6 levels. This included helping to write the story, creating overworld events that multiple players could participate in with scaling encounters based on player team size.
- Helped polish other portions of the expansion where needed.
Season 9 - A New Accord
- Designed and implemented the Undine Space battlezone, a persistent zone for the game's space combat with encounters that scale based on the size of the player's team.
- Zone encouraged teaming without forcing it and provided players with fun, replayable content and enjoyable teaming.
Fourth Anniversary
- Designed and implemented A Step Between Stars, an episode that focused on story-telling, "wow" moments, and replay ability through randomization.
- Randomization encouraged multiple replays and was produced on schedule and without any crunch required by the team.
Season 8 - The Sphere
- Designed and implemented the Dyson Sphere Battlezone, a persistent zone for the game's ground combat with scalable encounters based on player team size.
- Zone encouraged player's teaming without forcing it, made players enjoy seeing other players in the game, and provided fun, replayable content.
Expansion pack - Legacy of Romulus
- Designed and implemented the new tutorial for Romulan players, teaching the players the numerous mechanics of the game in a seamless way without making it seem like they were in a tutorial.
- Polished beginning user experience to spread out how much of the game was being taught to players over the period of time.
Season 7 - New Romulus
- Implemented an "Epohh Catching Game", a daily repeatable quest that required players to catch a number of alien squirrels within two minutes.
- Players received rewards based on their performance and could either improve their skills in the game or team with other players to get better rewards.