World of Warcraft Content Design
Battle for Azeroth
- Wrote and implemented over 100 quests in Nazmir and 30 for the max level War Campaign questline. Some highlights include:
- Implemented several ambient scenes with LUA scripting to help enhance gameplay, and supported other designers by implementing LUA-based cutscenes. Below are examples of client scenes that I've worked on.
- Wrote and implemented over 100 quests in Nazmir and 30 for the max level War Campaign questline. Some highlights include:
- Terrace of Sorrows, where you work together with the spirits of a Zandalari mother and father to put an end to their son, who has become a monstrous spirit. In the end, they give him no forgiveness and banish him to be punished by the loa of death.
- Burial Mound, where you try to fight a lich and witness one of your questgivers give in to the lich's dark words, forcing you to kill him.
- War Campaign, Death of a Tidesage. You gain the aid of a tidesage, but he dies before he can be of any use, begging for you to revive him as a forsaken so he can be with his family. You do so, and his family rejects him, leaving him with no choice but to join the Horde.
- Implemented several ambient scenes with LUA scripting to help enhance gameplay, and supported other designers by implementing LUA-based cutscenes. Below are examples of client scenes that I've worked on.
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